MichelVictor I want to add a particle system into a skin bone. If I use Skeleton Utility Hierarchy the bone will keep there even if I change the skin. So, what is the most optimized way to access the bone only when that skin is selected?
Nate The bone knows if it is active, you can use that to turn off the particle system. It is here in the latest beta API, I'm not sure about the latest 3.8: API Reference (beta) - Spine Runtimes Guide: Bone isActive
MichelVictor Ok I found a way, I simply create a prefab with my particle and the BoneFollower, it worked.