I don't know where to place this question: in Editor or in Runtime.
So, here is the thing. I have a skeleton that uses 3 skins. I have 4 skin placeholders. But all of them needed only on skin 3. In skin 1 and skin 2 I use only 3 placeholders and the 4th remains empty. And here the bug appears. The sprite using in 4th placeholder in skin3 disappears on Unity. if I place some sprite i this 4th placeholder in skins 1 and 2 and make them transparent, then everything is ok. But I have a lot of other skeletons where the number of placeholders is a lot more different in different skins, so it is pain to fill them with sprites and set them opacity 0.
Is there any other way to fix that?
I use 3.8 runtime and Spine 3.8.94