• Unity
  • [Unity 3.8] Multiple CanvasRenders issue

Hi I'm using Unity 2019.3.7f1 with Spine Runtime 3.8.

I use SkeletonGraphic with Multiple CanvasRenderer enable. But when I'm trying to disable the gameobject which has Component SkeletonGraphic and Multiple CanvasRenderer enable in Inspector, it's still available in scene. I need to turn off the Multiple CanvasRenderer checkbox before disable the gameobject.

But I cannot find how to do this in script.



Any help would be much appreciated.
Thank you.

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Thank you Harald for quick fix! Work as expected with new update.

Thanks for the feedback, glad it works now!