Hey all,
I'm using spine at work a bunch now , the easy part was unity with spine, which is running great. Medium dificulty is spine to cocos2d which were doing ok at too , but we have quite a few web games and I wanted to ask - is the spine webgl runtime spine-runtimes/spine-ts at 3.8
Still the most current way of using the spine animations for web and is mesh manipulation supported it in now?
I had a lot of issues when i tried it innitially with the meshes just not morphing properly, I wanted to know going forward if the runtime above is the most optimal way to run spine on web or is there some other github i should know about that people are using to get spine running?
We aren't using phaser so i would just need the webgl lib to get the spine parts working, and the skeleton morphing is the make or break for my superiors to approve me using this for web too. They basically want to make sure if I do a complex morph sequence for Unity that on the web one it wont just look like basic puppets with no sudo 3d on them.
If its already supported and I'm just missing something reading the doc, i'm sorry just let me know! I wanted to be sure before i restart this experiment again 😃