foriero yazdıHarald, may I ask you to have this ui bounding box follower done first? Thank you.
Ok, no problem.
foriero yazdıHarald, may I ask you to have this ui bounding box follower done first? Thank you.
Ok, no problem.
Look forward. No more headaches with UI events. :-) Let me know if I can be of any help in this. Important feature for all people who create UI with Spine.
This feature has just been implemented, a new 3.8 unitypackage is available for download here as usual:
Spine Unity Download
From the changelog:
Changelog.md yazdı
- Added
BoundingBoxFollowerGraphic
component. This class is a counterpart ofBoundingBoxFollower
that can be used withSkeletonGraphic
.- Added Inspector context menu functions
SkeletonRenderer - Add all BoundingBoxFollower GameObjects
andSkeletonGraphic - Add all BoundingBoxFollowerGraphic GameObjects
that automatically generate bounding box follower GameObjects for every BoundingBoxAttachment for all skins of a skeleton.
KUDOS. THANK YOU. :-) We are on 4.x :-)
Any chance to have it in 4.x soon?
No, sorry.
Just kidding
Regarding planned changes for the 4.0 runtime:
The separate codepaths and components for SkeletonRenderer
and SkeletonGraphic
will be combined to a new common baseclass, so later the BoundingBoxFollower
and BoundingBoxFollowerGraphic
will be combined to a single component that can handle both cases. Just so you are prepared to change your code again later.
Yes, it does not make sense to have it as two components if you have all interfaced right!!! :-) Look forward to use it for stunning UI.
BTW check our Early Access. All Spine. https://store.steampowered.com/app/1258830/Typing_Fingers__Enemy/
And the UI without the boundinboxes had been a real pain. :-)
Nice job there! Congrats!
"Space war against Illiteracy and Dyslexia"
Greatly appreciated, I hope that this leads to more people being able to read documentation pages in the future .
A new 4.0-beta unitypackage has just been released:
Spine Unity Download
Assets/Git/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs(36,7): error CS0246: The type or namespace name 'Boo' could not be found (are you missing a using directive or an assembly reference?)
Assets/Git/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs(236,17): error CS0246: The type or namespace name 'List<>' could not be found (are you missing a using directive or an assembly reference?)
Trying to intercept UI events but seems like it does not work with current implementation of BoundingBoxFollowerGraphics. Any missing part?
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class TTUIEvents : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
{
public Button.ButtonClickedEvent OnClick;
public Button.ButtonClickedEvent OnDown;
public Button.ButtonClickedEvent OnUp;
public Button.ButtonClickedEvent OnEnter;
public Button.ButtonClickedEvent OnExit;
public void OnPointerClick(PointerEventData eventData) => OnClick.Invoke();
public void OnPointerEnter(PointerEventData eventData) => OnEnter.Invoke();
public void OnPointerExit(PointerEventData eventData) => OnExit.Invoke();
public void OnPointerDown(PointerEventData eventData) => OnDown.Invoke();
public void OnPointerUp(PointerEventData eventData) => OnUp.Invoke();
}
Oh, thanks for reporting the compile error, this one did not show up in our setup and the package build setup (I assume the using boo.lang
statement caused troubles when building an executable, right?). I have replaced it by the proper System.Collections.Generic
namespace usage.
Fixes are up for both the 3.8 and 4.0-beta packages:
Spine Unity Download
Regarding the UI events:
Did you enable Is Trigger
at the PolygonCollider objects?
I take source directly from github, not using packages at all. :-) Yes let me try Is Trigger.
In case there is no SkeletData assigned
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.BoundingBoxFollowerGraphic.Initialize (System.Boolean overwrite) (at Assets/Git/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollowerGraphic.cs:118)
Spine.Unity.BoundingBoxFollowerGraphic.OnEnable () (at Assets/Git/Spine/Runtime/spine-unity/Components/Following/BoundingBoxFollowerGraphic.cs:80)
Thanks for reporting. Your use cases are strange, but we are happy to handle that . A commit is pushed to the 3.8 branch, it will soon be on the 4.0 branch as well.