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:yes: :grinteeth: :yes:
sorry Mario, do you have an estimate of the times? it's a pretty blocking bug
Instead draw the full bounding box polygon, it draw the maximun box size of the skeleton and next the polygon... that is incomplete, and the last vertice of the bounding polygoin has aways coordinate (0,0)
if I force count variable to bypass overflow in
public void Polygon(float[] polygonVertices, int offset, int count) {
//count <<= 1;
count = polygonVertices.Count();
this is the result see attach image
Hi Mario,
maybe I have the solution
in ShapeRenders.cs, row 118 void Polygon
this fix the problem
//count <<= 1; //Commented by Cristian
and remove the -2 from the for loop, change this
for (int i = offset, n = offset + count - 2; i<n; i += 2) {
to
for (int i = offset, n = offset + count; i<n; i += 2) {
Can you update Github? :-)