PolyHeart I'm trying to store the Spine skeletons within scriptable objects as you would with something like a Sprite, but it doesn't show up in the editor window, I tried using SkeletonData, SkeletonDataAssets and even Skeleton, but none of them show up
Harald You can store a reference to SkeletonDataAsset, AnimationReferenceAsset is a ScriptableObject and does that. [SerializeField] protected SkeletonDataAsset skeletonDataAsset;
PolyHeart Thank you very much Harald!! I also seem to have done a dumb and was using the Spine namespace instead of Spine.Unity
Harald You're welcome. PolyHeart yazdıI also seem to have done a dumb and was using the Spine namespace instead of Spine.Unity It is quite typical to use both Spine and Spine.Unity namespaces, so there is nothing wrong with using Spine;.