using:
-official cocos2dx 2.2
-latest spine runtime from github
-xcode ios simulator
bug 1:
-the skeleton is not render on the first frame
reproduce:
set a break point on CCSkeleton::draw (),run the example on ios simulator,
in the first frame fps is rendered and a green root position from debug draw,
but not the spine boy, it appear on 2nd frame onward,
bug 2:
spine boy's head "detached" in animation, same as
viewtopic.php?f=7&t=1517
bug 3🙁not sure)
the spine 2dx runtime isnt using "contentscalefactor" ?
I noticed the dimension in spineboy.png in /Resources/iphone and /Resources/iphone-retina is same, I expect retina version should be 2x large in dimension or in iphone 2x less
thanks