Just a quick question - does an empty PartsRenderer "do anything"?
We are configuring a lot of objects that the player can attack and break them. Each of the objects use a Skeleton Render Separator, and has a PartsRenderer that is set to be layered underneath the characters. When the player attacks the object and breaks it, some of the Slots are moved into that PartsRenderer (the pieces of the object that fall to the ground).
We might have a lot of these breakable things in a scene at a time, so I just wanted to double check and make sure that having the empty PartsRenderer on each of these breakables (before they are broken) wouldn't have any significant impact on cpu/gpu.
Thanks 🙂 🙂
Edit - Just to clarify a bit more, I'm curious if the Mesh Renderer component on the PartsRenderer is still "rendering" (taking any cpu/gpu) even without any Slots on that PartsRenderer. If so, I could set something up that would completely disable the PartsRenderer until it is needed.
Edit 2: Just remembered another quick question I had. Does an animation with 0 alpha take cpu? :detective: