FYI, while the SkeletonData do generate now. It doesn't parse correctly. On the other hand JSON export still works.
P.S. v4 Unity runtime from Mar-04 and 4.0.59 beta editor.
Failed to read version info at skeleton 'TapHintHand.skel'. It is likely not a valid Spine SkeletonData file.
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Spine.Unity.SkeletonDataCompatibility.GetVersionInfo (UnityEngine.TextAsset asset) [0x001bd] in D:\git_repo\UnityProject\Assets\AddOns\Spine\Runtime\spine-unity\Asset Types\SkeletonDataCompatibility.cs:133
looks like data around version number is incorrect in binary mode.