Hi, i use last monogame 3.8. I started monogame cross-platform project (OpenGL), installed spine runtimes (csharp and xna) and copy code frome monogame example.
Everything looks ok. But if i disable fixed framerate by this code in void Initialize()
graphics.SynchronizeWithVerticalRetrace = false;
IsFixedTimeStep = false;
Animations are not working now, jittering and pausing. What can i do if i need maximum framerate?