I made a very simple spine file with 2 bones
Bone 1. I added some animation on it.
Bone 2. I have not add any key, and let it control at runtime, I call it "otherBone".
let bone = this.spineTestFile.skeleton.findBone("otherBone");
bone.scaleX = bone.scaleY = 2;
bone.y = -500;
like that, it works
However, when I play animation "otherBone" scale and position reset.
Anyway can fix this issue?