Good Day! I have some questions (maybe they a bit stupid)
I have a character with eyes which pupils motion recorded in animation (for example in idle) And i need at specific moment character to start proceduraly look on dragged objects. Which is the best way to realise this function? I saw 2 solutions right now. (Im using MecanimSkeleton)
1) Create separate animations for pupils in 4 directions (like in owl example) and create blend tree on separate layer in animator.
2)Duplicate idle animation but remove keys on pupils and add event at start of animation , after that - set override mode on pupils bones at runtime (idk is it possible) and use with something like constraint.
or maybe there more right and better solutions for that.
And the second one
I need character interact with dragged on him objects. For example - we drag apple on character and character catches it and starts to eat.
Could I add point attachment in right place on character, and in unity - dragged object will magnets to this place, and character will start animation where he catches this object (object also will be added to character and one will be as separate object in unity - its just will turn off when animation starts)
As you can see - Im not good in unity and programming :lol: