My question is regarding texture placement in Setup mode.
I'm planning on using multiple sets of textures (characters) for the same animation. Upon dropping all the textures of my new character to the appropriate skin nodes, I noticed the translate, rotation and scale of the previous set was attached to the image itself and not the skin node. This makes sense, however is there a way for the new textures to be placed in the exact same position as the previous set?
I found my self manually copying all the values from the previous skin set to the new. It achieved the right effect but it's very tedious and time consuming. Any suggestions on speeding up this process or being able to copy the values to all textures at once?