The build log in log.txt says this:
LogPluginManager: Mounting plugin SpinePlugin
LogXGEController: Cleaning working directory: C:/Users/maxvg/AppData/Local/Temp/UnrealXGEWorkingDir/
LogInit: Warning: Incompatible or missing module: SpinePlugin
LogInit: Warning: Incompatible or missing module: SpineEditorPlugin
This indicates that your build configuration is wrong. I'm afraid without further info how you added the spine-ue4 plugin to your build, there's not much I can do. You can also try compiling the spine-ue4 example project from the spine-runtimes repository for Android to ensure your build environment is setup correctly. I also see an issue regarding IncrediBuild and licensing, which might explain the module compilation/inclusion error.