Hello,
I have two constraints that affect the position of a single bone called 'weapon' - this allows me to swap the position of the weapon from the back of the player to the player's hand. This works great except when I play an animation with mixing turned on then the constraints will mix from on/off and the weapon bone interpolates from the back to the hand which looks strange. Is it possible to prevent mixing on a single bone or constraints? or is there an alternate solution that would prevent this?
Thanks!