Sorry to hear that you are having troubles! I noticed similar behaviour in recent Unity versions when attaching the Visual Studio debugger to a paused game, but not when attaching the debugger before pressing the play button and pressing play afterwards. Admittedly, I suspected a problem on Unity's side and didn't yet investigate where exactly it originates from, as it finishes after about a minute and only occurred when attaching the debugger.
Did you attach the Visual Studio debugger, or did you just press play?
IndieDoroid yazdı
What is the best way to ensure the runtime is 100% removed before reinstalling?
You just need to move the Spine
(and Spine Examples
) directory outside the Assets
directory, this removes the core spine-unity runtime.
For UPM packages (Spine URP Shaders, Timeline), you need to use the Unity Package Manager as usual and remove the spine-unity UPM packages using via the menu.
Please let us know if you gain any insights into what caused the issue, and whether removing the spine-unity runtime changes anything.