Hello,
We were using Spine 3.8 (patch from March if I am not mistaken) and Unity 2020.3.2f1 and this week we updated it to the version 3.8 from June (the most recent) and Unity to 2020.3.12f1 (last LTS).
After doing that, lots of animations of SkeletonGraphics stopped working. No animations, no skin change after the first SetSkin... these are some of the problems we have encountered so far.
We decided to go back to the previous Unity and Spine versions and try to update just Unity and everything was back to normal. It's when we update the Spine runtime to the last version when problems start to occur.
I know Spine 3.8 has official compatibility with Unity 2020.2 but not 2020.3, but as the previous Spine patch works with the last Unity 2020.3, my question is: is this a problem with the compatibility? Or has been some changes in the Spine runtime we should know?
Thanks in advance.