• Unity
  • Seams showing on character

  • Düzenlendi
Related Discussions
...

Hi, there are these faint seams showing between connecting parts on the character in unity, but they do not appear in spine. I'm guessing an export setting or shader setting is causing it. Please help if you have any idea what it might be.

Thanks!

Picture of seams

Have you checked if your Spine export and Unity import settings match the description here:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Export

If it does, are you perhaps using Linear color space with a PMA atlas? Do you see any warning in the SkeletonAnimation Inspector or in the console?

If none of the above show any problems, could you please post some screenshots of your export and import settings (including Texture and Material settings on the Unity side).

Harald yazdı

Have you checked if your Spine export and Unity import settings match the description here:
http://esotericsoftware.com/spine-unity#Advanced


Premultiplied-vs-Straight-Alpha-Export

If it does, are you perhaps using Linear color space with a PMA atlas? Do you see any warning in the SkeletonAnimation Inspector or in the console?

If none of the above show any problems, could you please post some screenshots of your export and import settings (including Texture and Material settings on the Unity side).

I do not have a warning in the skeleton animation inspector or in console for that. I am in Gamma color space.

I think it may have something to do with generating mipmaps, but if I don't do that the outline of the character becomes janky.

Spine export settings

Texture Settings

Material Settings

Thank you for your help!

Thanks for posting the additional info. There is nothing obviously wrong with your settings shown above. I assume that you did not modify the exported .png atlas texture file after export, right? If you did, please note that some image editors will mess with semi-transparent PMA pixels, not retaining the correct PMA values.

Could you please send us both your problematic Spine project assets (including the attachment images), and a minimal Unity project that still shows this issue? You can send it as a zip package to contact@esotericsoftware.com (briefly mentioning this forum thread URL so that we know the context), then we can have a look at what's going wrong.