Hi,
I tried to find something about it in the forum but I couldn't find anything.
We are using SkeletonAnimation and SkeletonGraphic to animate objects in Unity.
The UI objects using SkeletonGraphic are normal.
But when the object using SkeletonAnimation fades the alpha from 100% to 0%, the spine animation seams to getting dark with shader Universal Render Pipeline/2D/Sprite-Lit-Default (other types of shaders didn't work).
So how to solve this problem? Thanks anyway.
Unity: 2020.1.4f1c1
spine-unity: spine-unity 4.0
LWRP Shaders UPM package: spine.lwrp-shaders 4.0 for Unity 2019.2