• Unity
  • Cannot apply Prefabs to Spine skeleton mesh

Is there a way to get Spine objects to be applied as a Prefab?

Pressing Apply All does nothing for the spine Skeleton Meshes :bigeyed:

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In general when encountering any problem, just search for a Fix problem button. 😉

Harald yazdı

In general when encountering any problem, just search for a Fix problem button. 😉

Haha good advice. Out of curiosity, do you know why it's not on by default? Why would a user want to remove the ability "to save to prefab" on their skeleton mesh?

Of course I know why. 😃

It's also documented in the spine-unity docs page that I mentioned in a posting above:

spine-unity documentation yazdı

but at the cost of references to the MeshFilter by other components being lost.

References to this component would be lost, so it could break references at existing projects if the default behaviour would change.

Harald yazdı

Of course I know why. 😃

It's also documented in the spine-unity docs page that I mentioned in a posting above:

spine-unity documentation yazdı

but at the cost of references to the MeshFilter by other components being lost.

References to this component would be lost, so it could break references at existing projects if the default behaviour would change.

Yea I saw that in the pop up


but wasn't quite sure what that meant until I re-read your post here. 🙂