Is there a way to get Spine objects to be applied as a Prefab?
Pressing Apply All does nothing for the spine Skeleton Meshes :bigeyed:
Is there a way to get Spine objects to be applied as a Prefab?
Pressing Apply All does nothing for the spine Skeleton Meshes :bigeyed:
Enable Advanced - Fix Prefab Override MeshFilter
, documented here:
spine-unity Runtime Documentation: Setting Advanced Parameters
Harald yazdıEnable
Advanced - Fix Prefab Override MeshFilter
, documented here:
spine-unity Runtime Documentation: Setting Advanced Parameters
Thanks Harald! :grinteeth:
In general when encountering any problem, just search for a Fix problem
button.
Harald yazdıIn general when encountering any problem, just search for a
Fix problem
button.
Haha good advice. Out of curiosity, do you know why it's not on by default? Why would a user want to remove the ability "to save to prefab" on their skeleton mesh?
Of course I know why.
It's also documented in the spine-unity docs page that I mentioned in a posting above:
spine-unity documentation yazdıbut at the cost of references to the MeshFilter by other components being lost.
References to this component would be lost, so it could break references at existing projects if the default behaviour would change.
Harald yazdıOf course I know why.
It's also documented in the spine-unity docs page that I mentioned in a posting above:
spine-unity documentation yazdıbut at the cost of references to the MeshFilter by other components being lost.
References to this component would be lost, so it could break references at existing projects if the default behaviour would change.
Yea I saw that in the pop up
but wasn't quite sure what that meant until I re-read your post here.