Hey lunch, its tricky to try to troubleshoot your issue with just those screenshots since we don't know what exactly its supposed to look like. More information would be good - are you doing anything special in Unity (multiple layered animations, bone-followers, skeleton render separator)?
In the top right screenshot, it looks to me like the hammer is "sheared". Is that the issue? If so, does it look the same way in the Spine "preview" panel, if you set up your character to match how they would look in Unity (AKA if you have multiple layered animations, applying all of those).
My guess is that there is some Shearing keyed in your animation (or your skeleton's setup pose), either directly on the bone that has the visual issue, or on one of its parents.