Hey @SilverStraw I've been following this thread for awhile now. Amazing stuff and very exciting to potentially take some market share away from Live2D (one of the most backward programs I've ever seen) Anyway I've done some of my own tests for the vtuber prototype and I've run into some problems. I'm not sure if I am the one that is the cause or if it's an issue on your end. I'm using the latest 2.0.8 prototype.
I took very simple square shape graphics and meshed it into the face, eyes, and mouth and I believe I did all the animation types that are necessary. Unfortunately the end result is not the same as my Spine editor file. The mesh goes crazy and stretches and pulls in directions that are in no way related to the file. Are there mesh limitation for the prototype or is it a bug that can be fixed?
If this can be fixed or if I can be informed on how to do this correctly without breaking it I'm confident I can make a very cool vtuber model with a combination of bones and mesh.
Lastly I just want to say thank you for building this prototype because the potential for this to be amazing is very high.
I've attached my spine file
Also here is a video of the issues I'm having