Many animations have wrong mixing.
For example, stand/stand18 -> stand/stand21.
Hello, Nate.
Any chance you check my problem?
I still need to find a solution for my project.
Thanks!
Hello.
Any updates about my problem?
Thanks!
If this helps - when I watch how my animations mix or reform from one animation to another in spines Preview View - there are no problems. And all bones deform and rotate correctly. So all problems start in Unity. Yes, I have the newest plugin and the latest stable version of Spine.
One more thing. I have a lot of skeletons, and new ones don't have this bug. But a lot of old ones have it in different animations - it's too much work to delete those bones and add them again.
All these problems began with the new version of Spine (which had to be reinstalled). I used different systems, PCs, spine versions from 4.0 to 4.1.2, and different unity versions - nothing helps.
One more thing.
Only one bad solution works - only when I completely delete bones with these bugs (legs) - create new ones - rigid all mesh with skins to them again.
It's a very terrible solution, guys - too much work with remaking parts of skeletons + tons of work with animation - I need to add bone and mesh deformation to all animations again.
I worked with your app for 5 years, made a lot of content, and now I must rework ALL project again.
Thanks for nothing and for the new 4.0 +update, guys!