I tried switching the skin on UE4 runtime, but it doesn't replace some attachments.
When I call the SetSkin function for the first time, this works perfectly. But when I call the function again with another skin, the result was not like expected. (Please see the second image.)
I'm using the latest ue4-runtime plugin from GitHub as of today (689daa147ae0da9d3d38e87735875d1d236ad36d).
Is there any workaround for this problem?
UE4 version: UE 4.27.2 (built from source)