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  • Atlas does not pack all textures

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Hi, I have an urgent and critical problem.
We migrated our project from spine 3.8 to 4 and out of our probably 50 spine files, a single one shows a major bug when packing the atlas (Attachments to Atlas per Skeleton).

  • Multiple sprites are simply missing from the atlas images, while the atlas file has positions and everything for it, only that these are of course completely wrong.
  • There are no errors or anything in the log files.
  • I went back again and checked in 3.8 and it exports correctly.
  • I tried basically each and every combination of export settings available
  • the spine project is in structure nearly identical to a bunch of others we have

I'll gladly send the file to someone as I need this for an update that is coming up very very shortly.
Please help!


Edit: I created a workaround by adding all of the sprites in questions again as new meshes and hit them. It works but of course it's a terrible solution.

I'm sorry to hear you're having trouble.

Multiple sprites are simply missing from the atlas images,

It might be due to the Alias option on the texture packer settings, but does the same problem occur when Alias is turned off?

You seem to have already found a solution, but if you still don't mind providing us the project, could you send it to us via email?: contact@esotericsoftware.com.
If you send an email to us, please briefly mention this forum thread URL in the email so that we know the context. Then we can have a look at what's going wrong.

Yes, it happens when Alias is turned of as well.

I sent the files.

Thank you for sending the email! We will investigate it, and will reply to this thread if we find anything.

Thanks! We've fixed this in 4.0.62. It was a problem with very large images.

Awesome, looking forward to it