I wish we can have a way to combine animations of different tracks, by which I mean, not in the current overlapping way, but in a simultaneous manner. I know we already have track alpha that enables weights of each track, but the combined weight is always 1. I want a mode where the weight combination can be 2.
For example, if a robot is already playing an animation of head-spinning at 10 rounds per minute on track 0; then it got its head punched which caused another head-spinning animation at 20 rounds per minute on track 1. In the current model with track alpha we can make the spinning speed between 10 and 20, but what I want is the speed of 30.
Yes, I know I can just make a clip of 30 rpm, but I may want more ways to influence the speed, such as the environment wind, being pushed by Force, etc. on additional tracks; And I may want the animations to be really complicated, not just a simple spin but combined with complicated translations and scales in multiple clips on different tracks, etc.
Therefore I hope you can add such a feature. In addition, I hope there will be a way to flip the x and y translation isolated so that the combinations of tracks can be more flexible as there might be cases to get pushed in front or from the back, then the same animation clip can be played in normal xy mode or normal y coupled with flipped x mode.