Hello, I found that there's a memory leak caused by SpineSkeletonRendererComponent. The memory of FPhysXAllocator keeps increasing. And by adding breakpoint I found it's created continuously by SpineSkeletonRendererComponent.(As the images attached here)
My actor blueprint is set according to UE4 runtime tutorial (just attached a SpineSkeletonAnimationComponent and a SpineSkeletonRendererComponent to root, set my atlas and skeletondata, and called AnimationComponent->SetAnimation in beginplay). My Collision Presets is set to BlockAll by default. Then I just put the actor in my map. My UnrealEngine version is 4.27.2
I tried to change my atlas and skeletondata to the spineboy assets provided by UE4 runtime tutorial, and found it has a memory leak as well.
I also tried to change physics to NoCollision, and found there is no memory leak any more.
Has anyone encountered with same problem? I doubt it's a bug of ue4 spine runtime plugin. If so, how can I fix it without having to change my collision presets? Or am I missing any settings? Thanks.