I have a strange issue with plugin. Mounts ago I migrate my project to UE5 and all was OK rebuild my project in C++ and continue to working with Spine without any problems. But when i try to package the game i got an issue - UATHelper stay on Module.SpinePlugin.cpp. Its happening always. If i clean binaries and rebuild solution of my project from code IDE (no in engine) so all compiling fine included Module.SpinePlugin.cpp, but when i try to package game in editor with "full rebuild" flag so build alway stuck on Module.SpinePlugin.cpp. No any errors no any warnings, engine stay infinite on this module, no freezing editor or something else, only stuck, and package animation continue to rolling. Im waitit more than 24 hr, and canceled package manually.
Also, i have custom classes inherited on spine classes and this classes compile fine for ex. SC_SpineActor.cpp on the screenshot have spine components etc. and compile fine.
What im doing:
1) Delete intermediate folder project and plugin
2) Delete DDC folder
3) Delete saved folder
4) Clean and rebuild project (all fine no any errors or warnings)
5) Delete plugin and download latest ver. from github
6) Reboot PC
7) Disable antiviruses etc.
8) Reinstall visual studio components.
All others project (without spine plugin) packaging fine.
All times i have no any errors or warnings when i compile spine in visual studio.
PC - 64 RAM / Core i9 / RTX 3080 TI / Windows 11 / UE5.0.1
Also, package for Android works fine and no stuck on this module. This happening for windows package only.