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Animation layers
Helloo, so i saw that physics are coming to Spine soon wooo! and that got me thinking of other features that i'de be psyched to see make their way to Spine.
So im curious, are there plans to add animation layering? im thinking of how Maya handles anim layers. lets say i have a walk cycle on the base layer. i create a new additive layer that lowers the body a bit to have the character crouch walking. the base animation layer is still playing, but the influence of the second layer is affecting the layer below without me needing to create a whole new animation.
i think this feature would be super powerful for Spine and would love to know what y'alls thoughts on animation layers are. thanks!
Thank you for your suggestions! Something like what you have described is possible with the Preview view:
Preview view - Spine User Guide
However, when it comes to more complex cases, there are some things that cannot be achieved with the current Preview view.
It is not exactly the same feature as animation layers, but we have a plan to improve the Preview view to allow editing similar to that:
https://github.com/EsotericSoftware/spine-editor/issues/371
The current Preview view does not have a timeline, so it is difficult to overlap the animation that you want to layer at a specific timing. I believe that if we can do this, we will have more flexibility.
Misaki yazdıHowever, when it comes to more complex cases, there are some things that cannot be achieved with the current Preview view.
It is not exactly the same feature as animation layers, but we have a plan to improve the Preview view to allow editing similar to that:
All this time, I have been layering animation tracks during runtime. The limited number of tracks in the Preview panel is too small for my project.
Gravymaster, yazdıHelloo, so i saw that physics are coming to Spine soon wooo!
I am excited and nervous at the same time. Physics adds another layer of complexity to my project because I need to allow vtubers to change the physics constraints during runtime (I assume there is going to be a procedure).