I was wandering how to apply Standard and Multiply material on SkeletonGraphic at the same time, which can be done on SkeletonAnimation.
I couldn't find any information about this behavior on the doc.
Anyone know how?
I would appreciate any piece of information or clue.
We are working on:
Unity Editor: 2019.4.22
(image1: SkeletonAnimation, materials applied successfully)
(image2: SkeletonGraphic, only 1 material has been applied, even though Default BlendModeMaterial is attached on the Skeleton Data Asset)