Hi,
I posted this as a comment on gitHub too:
There is a bug with the current BoneComponent, when using colliders and fliping the skeleton.
As the bone gameobject is only rotating on the Z-axis, when the skeleton is flipped on the X axis, the collider attached to this gameObject is upside down. In my example, it makes the collider not correctly placed as you can see in these 2 screenshots:
-skeleton not flipped (collider position is correct): http://i1372.photobucket.com/albums/ag3 ... 85a0e6.jpg
skeleton flipped on the X-axis (collider is upside down and thus positionned too low): http://i1372.photobucket.com/albums/ag3 ... e603ca.jpg
Best,
Vinnie