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amazing work guys! the animations are fluid with the environment. Gameplay looks tons of fun.

2 ay sonra

Been a while! Just animated one of the bosses on Rise & Shine.

Sick. Who needs a z-buffer? 🙂

How long did this take to animate? Also is there a tutorial on how did animation can be done?

Oh, this specific animation took me around 4-5 hours. It took me two days to draw the ship though 😉

Kikekun yazdı

Oh, this specific animation took me around 4-5 hours. It took me two days to draw the ship though 😉

Awesome work ... I am thoroughly impressed! :clap: :yes:

15 gün sonra

Another version of this enemy, this time rotating differently:

5 gün sonra

That is so amazing. Im so happy that Spine exists.

11 gün sonra

Good job, guys!

Oh, hey! Thanks for posting this! 🙂

Adult Swim.... but, but that's our publisher....

Do you feel betrayed?

Pharan yazdı

Do you feel betrayed?

no ... not at all ... :S 😢 :x :angry: 😢

😉
its a small world I guess

Haha...What game are you guys working on?

Kikekun yazdı

Haha...What game are you guys working on?

We are a mobile studio, our spine game hasn't really been announced, but it is coming out (hopefully) soon. We made Tofu hunter.
https://play.google.com/store/apps/details?id=com.pawprintgames.tofuhunter.adultswim&hl=en_GB

See that grass? spine baby, lovely spine used in one place in the game, the title screen. Although due to a bug, it no longer shows (atleast on latest android build). I joined this company to implement spine into our engine a year ago, we would have like spine to play a bigger role in tofu hunter but the project was coming to a close when I joined.

I plan on making a epic topic in this forum sometime soon, to show how much you can push the technical limitations of spine 🙂

bir ay sonra

Looking forward to that, then! 🙂


New baddie ship! Done in 3 days from concept to this animation you see here:

bir ay sonra

You guys were part of the reason that convinced me to buy Spine - something like "ok, you indeed can make cool stuff with it!" -, I really can't wait to see your graphics and play the actual game!😃

bir ay sonra

Thanks a lot, Erikari. Looking forward to see what you do with Spine too! 🙂

Aand here's Amy and her idle animation:


Moar!

Oh my god that robo/cyborg creature! Im absolutely in love with its nervous/frustrated head movement!

You guys are off the chain!!!! This is beyond superb work!

13 gün sonra

Hi! Big fan of Kike's work here! I'm trying to export some gifs from Spine and the higher the framerate, the slower the output animation. Is it some Spine bug? How do you guys achieve such fluid gifs without sacrificing the natural animation pace?

10 gün sonra

Thanks for the kind comments!

@pixelmeat: I actually export all my GIFs at top quality, 30-40 fps. Then I take them to Photoshop and reduce the size for forum or Twitter posting.

By the way, new vertical ray effect finished in Spine.This is mostly frame by frame animtion, but I did some scaling, movement and opacity changes with Spine.
Hope you like it!

bir ay sonra

Retouched this big guy a bit and gave him arms.

Nice!

2 ay sonra

Just posting here after a while a gif of how the game looks at the moment:

When can we throw money at you? Looks amazing!

3 ay sonra

Amazing use of Spine!!! I really inspires us to push forward everything in our game. GOOD!!!

4 gün sonra

these animations are nice, i need a bit work on meshes though. tip on how to add meshes and where it should be placed??

2 ay sonra

Thanks a lot, guys!

@gio51791 Well...It's about trying what works best for your character, I think. Just treat your character parts as 3D and kind of "draw" that 3D shape with your mesh dots. It always needs lots of adjustmets until you get it right, so keep at it.


Here's our launch trailer!

Daaayum, you guys have outdone yourselves! 8)

Nice work! Is everything done with the AnimationState from Spine, or with Mecanim?

dothem yazdı

Nice work! Is everything done with the AnimationState from Spine, or with Mecanim?

It's all Spine. We didn't use Mechanim on this project 🙂

Great job guys !

14 gün sonra

Incredible work, the animations have a lot of life. Do you mind sharing what engine you used to create the game? Or was it custom?

22 gün sonra
biocmp yazdı

It was Unity.