Few questions that I couldn't find solutions to.
In Unity you can set 'scale' for sprites. For example currently I have 1 unit = 80 pixels. Is there a way for me to tell Unity what size the spine texture should display as because right now my characters are coming out extremely large.
The 2nd issue could be related. I changed the material from Texture/Diffuse to Spine/Skeleton and the transparency got very 'dirty'. I have a feeling it's because the characters are scaled down to 0.001575 as oppose to being 1.
Any help regarding this would be greatly appreciated, I'm out of options.