Hey everybody,
my graphic designer and I looked for a tool to make some fancy animations. So we found Spine and yeah, we are totally delighted.
Now for the question: To conserve expensive texture loads we want to pack all images of the game into one png file. so within the png file there are several animation-images. how can we describe the animations with one json file to create several skeleton objects. I just render one skeleton, which holds all animations. (all animations in each screen).
Or should we use more json files?
sorry for mistakes in the spelling (I'm not a native English speaker).
Thanks a lot 🙂