• Spine Animator

Hello,

I've recently shared a post here where you can see my reel, along with supplementary links to further work and my resume.

If you are still seeking Spine animators, I believe my experience and skill set would be quite well-suited to your needs, as I can confidently check off each of your requirements and responsibilities (bonus Unity experience included). The only caveat is that I live in the EST time zone, which is the exact opposite of HK. Needless to say, it would be a bit of a stretch for me to be online from 9pm to 5am!

With that in mind, I would request that you consider utilizing my services in an occasional remote contractor capacity rather than a full-time employee whose presence would be explicitly required during core office hours. If you should find yourself with any spillover work that your on staff animators can't keep up with during a crunch time, I could be your go-to guy.

Perhaps if you found me to be sufficiently communicative and my work to be of high enough quality, we could explore more employee-like arrangements despite the asynchronous nature of my communication. I have an exemplary track record of keeping strict logs of my time and activities when reporting to remote employers, many of whom have written glowing reviews of my services on my LinkedIn. Another critical factor to my working well with a team is the fact that I frequently write up extensive implementation guidelines or art direction notes for programmers and artists alike, in order to ensure everything is optimized correctly to get as much out of the animations as possible.

If you already have all of your bases covered for Spine, I hope you will keep me in mind for any future opportunities. Otherwise, feel free to get in touch any time if you feel my skills could be of use!

Thanks for your time,
Matt

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