Hi EmJay!
My name is Richmond and I run a Game Dev and outsourcing studio called Bit Egg. We specialize in the exact kind of work you're describing. Like, right down to converting traditional animations from Toon Boom to Spine! And yes, with stepped frames and everything! This is something we have a lot of experience in.
We decided to specialize in Spine years ago and now we've grown to a team of 12+ artists capable of making game ready spine rigs and animations. Our clients are typically established game companies with well loved original IPs. We work hard to uphold their exacting in-house style allowing our clients to scale up production without sacrificing quality. We've done a ton of interesting work for awesome studios like Lab Zero (Skull Girls, Indivisible) who had this to say about our work:
"Richmond and the team at BitEgg have been instrumental in helping our team create high-quality assets and animations that we can rely on. The quality of their work and the speed at which they deliver has been exceptional and we are looking forward to continuing to work with them on the development of our project."
-Francesca Esquenazi,
CEO
Lab Zero Games
Our work is some of the best in the industry, our rates are competitive and we pride ourselves on clear and timely communication.
Here is our portfolio along with a more detailed description of our services:
https://goo.gl/BXet54
Here's my Skype:
richmond.lee
For business inquiries please email us at:
Services (@) bitegginc.com
Please feel free to pass all this information on to anyone that could benefit from our services. Thanks for your time. Really appreciate you looking out for other artists like this! Have a good one!
Subject: Spine Animator Needed [Harmony to Spine]
Emjay yazdıHello, fellow Spine-imators!
I've recently secured full time work, so I'm helping one of my part time clients find a suitable replacement animator to take over.
The client is Relish Interactive.
I've worked with them for the past two years, so I know they could offer a consistent stream of good work, and they're a pleasant bunch to work with.
For my recommendation, I'm looking for someone who is a clear communicator with an eye for detail. Much of the current work involves carefully converting Toon Boom Harmony rigs to Spine, then replicating the reference cartoon's animation style in Spine. Here is one example of a property like that, which you would be working on.
I'll be creating documentation to walk the new animator through my process for moving from Harmony to Spine, so the most important factor is that you be able to analyze the source material and recreate its animation style well with Spine.
In particular, this involves limiting the frame rate and using stepped keys to avoid interpolation, so the end result plays back more like frame-by-frame animation.
Relish will have plenty of other work which don't require this pseudo-frame-based animation style, but the main projects you would be working with to start both rely heavily upon it, so it's important that I find someone who would feel comfortable working that way.
If you're interested, please share your reel here or via PM and I'll pass the most well-suited candidates along to Relish with my recommendation. Thanks, everyone!