yunhukeji Hello I get the same bug So i ask for help How did you reslove this bug? Thanks! 文章标题: SkeletonGraphic bones get the same world position ChenTotal yazdıI use SkeletonGraphic in my UI, and I try to get a bone's world position. Spine.Bone bone = _testSpine.Skeleton.FindBone("bone"); Vector3 pos = bone.GetWorldPosition(_testSpine.transform); Debug.LogError(pos); bone = _testSpine.Skeleton.FindBone("bone2"); pos = bone.GetWorldPosition(_testSpine.transform); Debug.LogError(pos); No matter which bone I get, it always return the same world position as root's world position. I think this is a bug.