**Can you please tell me if there is an example of creating a SkeletonAnimation on the stage from local skel, png and atlas files? I can't quite figure it out. Or at least creation from _SkeletonData.asset . I need to switch the working skeleton to another, while deleting the old one. For example how it works with DragonBones: **
UnityFactory.factory.LoadDragonBonesData("folder/file_ske");
UnityFactory.factory.LoadTextureAtlasData("folder/file_tex");
// Build Armature
this._armatureComp = UnityFactory.factory.BuildArmatureComponent("file");