cjx 来你在Unity项目中实现你的骨架时遇到了麻烦,所以我把标签从 "Editor "改为 "Unity"。
我相信我们的Unity专家Harald稍后会给你建议,但我认为最好能提供更多关于你如何实现骨架的信息,例如你使用的Spine编辑器和spine-unity运行时的版本,以及你使用哪些组件(SkeletonAnimation
,SkeletonGraphic
,或SkeletonMecanim
)来实例化你的骨架。
It seems that you are having trouble with the implementation of your skeleton in your Unity project, so I have changed the tag to Unity
from Editor
.
I'm sure Harald, our Unity expert, will be able to advise you later, but I think more information on how you are implementing your skeleton would be appreciated, e.g. the version of the Spine editor and spine-unity runtime you are using, and which components (SkeletonAnimation
, SkeletonGraphic
, or SkeletonMecanim
) you are using to instantiate your skeleton.