For animations A and B where the transform constraint value changes within the animation, when transitioning from A to B in Unity, is it possible to make the transform constraint value transition seamlessly?
In Spine, the transition is seamless, but in Unity, only the transform constraint does not seem to transition seamlessly (after mix time, it seems to transition from the transform constraint value of A all at once) (other bones etc. transition seamlessly).
I would appreciate it if you could provide some guidance. Thank you.