I have a project that when I export the skeleton as either json or binary it crashes the cocos2dx runtimes. I'm using the newest cocos2dx, windows visual studio, and spine runtimes (confirmed i got rid of the cocos2dx spine folder in <project>/cocos2d/cocos/editor-support/spine). I tried exporting it as a binary and re-importing it into Spine, it also gives an error. Skeletonviewer bombs on the binary jason with:
When I debugged the runtime in my code it was dying on a transform bezel curve while parsing the JSON. Gave this assertion error about the index of a vector being equal to the size
Any clues of where to start?