• EditorBugs
  • Photoshop-To-Spine2D script export messing with assets when changing size

Hello, I'm working on a fairly humanoid-simple puppet and, as intended, I'm working on a bigger size than the one planned to be in the engine. I'm having no trouble at all running the scrip and importing the data if the size value remains 100%-1.0
However, as soon as I put in the scrip another value (let's say 25%) sometimes some assets don't resize or even if they do, they import all bunched up at the center (the file has folders with bone nomenclature)
Am I missing something, or is the scrip experiencing a bug?
Thanks.

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We aren't aware of a bug in the script (or Photoshop) that would do that.

What version of the script are you using? The version is on the script window when you run it.

    Nate It's the latest version, I downloaded last week

    Part of the debugging process is being sure of each assumption before moving on. Reporting the version number of the actual script you are running would be helpful.

    In our tests the v7.35 version of the script, it correctly creates the images when running the script and specifying 25% scale. The settings I used:

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    If you are running the same version of the script, then we'd need the PSD you are running the script on to try and reproduce the problem so we can fix it. You can email it here, we will keep it confidential: contact@esotericsoftware.com

    To close this thread, the issue was solved, apparently the problem was an old photoshop version. I updated the software and got the desired results, thanks!