I'm using "Godot-4.1-4.1.2-stable" (no c# Support) and the export template given on this website: http://en.esotericsoftware.com/spine-godot.
Before, when building my project my debug version of the export/build. The console gave me the following errors:
I made some changes to the files and the new following issues are showing is when building my project: "Cannot erase nonexistent section "params". "
This error is shown multiple times (73 times to be exact) on my Output window inside Godot and there's no console version of the export anymore.
This error disappears when I exclude the ".spine-json" ".json" files but all my assets are nowhere to be found on the .exe
Should I change to Godot 3.5 version or is there a way to fix this using my current Godot version.
My whole project was made using 4.1-4.1.2 (I updated from 4.0.4 to 4.1.2 to see if it resolved my issues, it didn't)
Issue when building my project.
Sorry, I can't tell what's going on just based on the screenshot. Is there any way I can get my hands on the project so I can try to build it myself? I need exact build steps as well.
Sure, I'll need to do some modifications since the project is under NDA. Should I upload the project in zip/rar as an answer here? or is there an email I can send it to?
You can email it and we'll keep it private: contact@esotericsoftware.com
I've sent an email from hikarisuru@gmail.com to contact@esotericsoftware.com with the title of "https://es.esotericsoftware.com/forum/d/25094-issue-when-building-my-project"
Hi, just checking in to verify if you have received the email, or if there is any new development.
Vasto Sorry for the delay in responding! We have already received your email, and reviewing the files you sent us has been registered as a task for Mario. Unfortunately, he has not yet taken the time to do so, as he is also dealing with other issues, such as the Spine editor not working on some Mac PCs. I am sorry to keep you waiting, but I am sure he will get back to you, and I hope you will be patient.
Sorry, I haven't had a chance to look into it yet. I've opened an issue here. I'll try to get to it next week.
EsotericSoftware/spine-runtimes2427
Hi, again just checking in since it's been two weeks since last update
Sorry, took a while to get to this.
I've tried your project using our Godot 4.1.3-stable build and the corresponding export templates.
When I export your project for macOS, I get a bunch of errors:
2024-01-16 13:43:34.959835+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
2024-01-16 13:43:34.962133+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
2024-01-16 13:43:34.982423+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
2024-01-16 13:43:35.003614+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
2024-01-16 13:43:35.005309+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
2024-01-16 13:43:35.021109+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
ERROR: Cannot erase nonexistent section "params".
at: erase_section (core/io/config_file.cpp:120)
2024-01-16 13:43:38.393501+0100 godot.macos.editor.dev.arm64[55413:17082765] ERROR: Resource file not found: res://Art/Icons/Arcon_Icons/13-Axolight.png.
at: _load (core/io/resource_loader.cpp:278)
ERROR: Resource file not found: res://Art/Icons/XXX_Icons/13-XXXlight.png.
at: _load (core/io/resource_loader.cpp:278)
ERROR: Cannot erase nonexistent section "params".
is something the official Godot editor also seems to like to output a lot when exporting, and there's no easy way to track down where this is actually coming from.
This file indeed does not exist res://Art/Icons/XXX_Icons/13-XXXlight.png.
at least not in this location.
Please fix up the project and try again with our Godot 4.1.3 build.