以旋转骨骼为例:选中多个骨骼后,所有被选中的骨骼旋转的幅度是一样的。但有时我希望某些骨骼可以旋转更多,又不想单独调整骨骼。因此,希望能新增一个设置骨骼自身旋转幅度的参数,例如1.5倍、2倍等(请允许我定义),如此一来就可以同时选中3个骨骼,直接旋转10度就能达到以下效果:骨骼1旋转10度,骨骼2旋转15度,骨骼3旋转20度。这样就不用每次都单独选中骨骼2和骨骼3进行调整,大大提高效率。希望能增加这个设置
【建议】please!please!please! 请增加“旋转骨骼的幅度”的设置
You can do this using transform constraints. When you rotate one "main" bone, the other bones will also rotate. You can adjust the transform constraint mix to have the other bones rotate more or less than the main bone.
I'm not sure that makes sense. When you rotate a bone, it rotates the amount you rotate it. Why would it rotate 150% or 200%? That seems like a strange setting.
Note with transform constraints, they can be relative. That means when the target bone rotates that amount (or 150% or 200% of it, etc) is added to the constrained bones.