Hi there again, I think this is an issue with the spine timeline addon.
Once the timeline finishes, no animation is played until a new method calls it. On the awake of my character I set the idle animations, but it seems the timeline overwrites this method and, once is finished, nothing is played instead. I tried the "Don't end with clip" checkbox, but I see no difference. Is there something I'm missing?
This is my last track setup, in case it helps:
Furthermore, and this is not spine-related, as I asked before, now I'm moving the character with the Timeline adddon, but once the timeline is ended, the position is restored to its original coordinates. Applying root motion to the animator component of the character avoids this, but the movement is "weird" then (it "falls" when it should be floating). Any idea of how to solve this?
Thank you all for your patience and help!