Hi, I'm new to spine and learning as I go, apologies if this has been answered elsewhere. I've been struggling with the path editor, because of what feel like a few serious limitations it has, including:
- there is no numeric input for vertices or handles, making it hard to line things up.
- you can't add new points after the end of an existing path, or before the beginning of one.
- if you have a closed path you can't make it open again (the closed setting is greyed out).
- the handles on a point can't be removed, for making straight line segments. You have to alt-drag a cusp and get it close enough to a straight line.
- there are no basic shape constructors, like circles, arcs, spirals, stars, etc.
All of this means I often have to click New and just start from scratch when something goes wrong or needs to be changed, which is a bit frustrating!
While this would be a lot of features to add, it occurs to me that another option could be to import something like a single-path SVG you create in external vector art programs as a path asset, similar to image assets. Then you'd have all of these tools and more for free, including unions and intersections. It wouldn't be perfect, as keying paths in animations and weighting them to meshes wouldn't be possible without a lot of metadata, but for many paths this feels like a better starting point than the builtin path editor. Thoughts?