Hi! I'm using Rim Lighting per the 'URP 2D Shaders' scene. All works fine.
However, it requires a manually-made rim light texture for the Mask section of the material. As production rolls on and more frames are added to the character, the Main Texture (as exported by Spine) is going to get packed differently, and keeping the Mask texture up to date is going to be a huge pain.
Just wondering if anyone has a sensible pipeline here, or a tool or anything to help this process? Any help much appreciated 🙂
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