I was able to make a similar modification for version 3.5.3, and it works!!
const String prefix = "res:/";
auto i = fixed_path.find(prefix);
Ref<ImageTexture> texture;
if (i < 0) {
Ref<Image> image;
image.instance();
image->load(fixed_path);
texture.instance();
texture->create_from_image(image);
} else {
texture = ResourceLoader::load(fixed_path, "", false, &error);
}