Hello,
we experience quite a lot of fatal exceptions caused by the spine runtime.
Below you can see the crashlog from Crashlytics. We do not have this locally, but it happens on some devices.
Fatal Exception: IndexOutOfRangeException
0 ??? 0x0 BuildMeshWithArrays (Spine.Unity.MeshGenerator)
1 ??? 0x0 UpdateMeshSingleCanvasRenderer (Spine.Unity.SkeletonGraphic)
2 ??? 0x0 UpdateMeshToInstructions (Spine.Unity.SkeletonGraphic)
3 ??? 0x0 Rebuild (Spine.Unity.SkeletonGraphic)
4 ??? 0x0 PerformUpdate (UnityEngine.UI.CanvasUpdateRegistry)
5 ??? 0x0 CanvasUpdateRegistryerformUpdate (UnityEngine.UI)
Can you provide help with this, please? How can we solve or avoid this or know which asset is causing it?
Thanks